Google Updates Advertising Policy on NFT Gaming

Google has clarified its stance on advertising for blockchain-based games involving non-fungible tokens (NFTs). Effective from September 15, 2023, the tech giant announced,

Beginning September 15, 2023, advertisers offering NFT games that do not promote gambling-related content may advertise those products and services when they meet the following requirements.

The revised policy stipulates that advertisers can promote NFT games that allow players to purchase in-game items, such as “virtual apparel for a player’s characters, weaponry, or armor with better stats, consumed or used in a game to enhance a user’s experience or aid users in advancing the game.” However, Google explicitly mentioned that for NFT games, the following are not allowed:

Games that allow players to stake NFTs in exchange for fungible tokens such as cryptocurrencies” and “Simulated casino gambling (for example, poker, slots or roulette) that offer the opportunity to win NFTs.

To advertise gambling-related content that incorporates NFTs, advertisers must adhere to Google’s “Gambling and games policy” and, as Google points out, they need to “receive the proper Google Ads certification.”

This policy update is a significant shift from Google’s previous stance. In 2018, Google had imposed a blanket ban on all cryptocurrency-related advertising across its platforms. The ban was later relaxed in June 2021, allowing certain companies to advertise.

Reiterating the importance of compliance, Google stated,

As a reminder, we expect all advertisers to comply with the local laws for any area that their ads target. This policy will apply globally to all accounts that advertise these products.

Importantly, Google also clarified the consequences of violations, noting that 

Violations of this policy will not lead to immediate account suspension without prior warning. A warning will be issued, at least 7 days, before any suspension of your account.

This policy revision aims to provide clearer guidelines for advertising blockchain-based games with NFTs, reflecting the evolving landscape of the digital gaming and cryptocurrency sectors.

Google has now been accepting crypto and NFT related products. As reported by Blockchain.News on July 12, 2023, Google Play Store announced that video game publishers can now sell NFT games on its platform. Joseph Mills, the store’s group product manager, highlighted this move towards integrating blockchain in mainstream gaming. The new policy mandates developers to clearly indicate any blockchain-based elements within their apps on the Play Console when offering tokenized assets.

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Blockchain Gaming is Having a market caps increment

Play-to-earn Over the course of the last year, blockchain gaming has seen a decline as players have emphasized on the quality of their overall gameplay experience.

On the other hand, a recent research from DappRadar reveals that during the first month of 2023, gamers were responsible for over half (48%) of all blockchain activity.

The market capitalization of the top gaming tokens increased by 122% on average over the month of January. Gala (GALA), the digital utility token of the Gala Games ecosystem, had its value climb by 218% during this time period.

According to the survey, the increased interest in these gaming tokens is a result of buzz from the sector reaching viewers in more mainstream media. For instance, Gala Titles made news when it announced the acquisition of a new mobile gaming company that had more than $20 million in assets under control as well as 15 games.

This is due to the fact that blockchain gaming is already a subset of the old business. As blockchain technology becomes more popular, more people will start playing Web3 games, which will eventually become widespread.

The Wax blockchain still has the most active gaming activity, with 331,000 distinct active wallets. This continues to be the case. The BNB Chain was the only one of the top four blockchain gaming ecosystems that did not see a growth in the number of gaming protocols between the end of 2022 and the beginning of 2023.

The beginning of 2023 was marked by increasing activity, and robust financing helped set the ground for what many people refer to as the “building” year of blockchain gaming. This word highlights the attention that the industry has placed on developing games that are more powerful and of higher quality.

According to Gherghelas, the amount of money being invested in this particular sector is “growing dramatically.” Total investments are expected to reach around $7.6 billion in 2022, which is a 105% increase from 2021. During the month of January alone, investments in the blockchain gaming business reached more than $156 million.

In addition to this, the research emphasized the significance that the metaverse has had in the rise in activity around blockchain gaming this year. The information showed that the trade volume for January in games connected to virtual worlds reached $44.5 million, which is a 114% rise over the amount seen in the previous month.

Although there was a 19% decline in sales, the total gain may be credited to the success of key metaverse platforms such as The Sandbox and Decentraland, which both had an increase in trade volume of 114% and 83%, respectively. This was despite the fact that sales fell.

According to a research published by DappRadar in 2022, blockchain-based transactions related to gaming on Web3 accounted for about half of all transactions in that year.

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Africa Web3 Gaming Publisher Carry1st Raises $27M

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Carry1st, a mobile games publisher, has just completed a fundraising round that raised $27 million. The money will be used to enhance the company’s publishing and digital content production platform in Africa, an area that Carry1st’s investors believe is ready for Web3 adoption.

Bitkraft Ventures acted as the primary investor in the investment round that totaled $27 million, while Andreessen Horowitz, better known as a16z, contributed additional capital. A number of other investors took part in the investment round, including TTV Capital, Konvoy, Alumni Ventures, Lateral Capital, and Kepple Ventures.

The most recent transaction took place a year after Carry1st successfully raised $20 million in capital backed by a16z and Alphabet, the parent company of Google.

During that time, Carry1st said that the cash will be used to increase the company’s internal capacity as well as develop its content portfolio. This includes investigating play-to-earn gaming on Web3 as well as the incorporation of non-fungible tokens into the overall game experience.

The most recent capital will be used toward expanding the capabilities of Pay1st, the monetization-as-a-service platform that the firm offers. Pay1st makes it possible for third-party publishers in Africa to generate more money.

Carry1st, which is in the business of publishing video games, offers a comprehensive solution for monetizing and administering mobile games across the African continent. The business formed a partnership with Riot Games, which is located in Los Angeles and is responsible for creating League of Legends, in 2022 in order to test out local payments for its gaming games in Africa.

Africa has emerged as one of the world’s digital asset marketplaces that is expanding at one of the quickest rates.

The International Monetary Fund (IMF) issued a study in November that highlighted increased usage in locations like Kenya, Nigeria, and South Africa. This attracted the attention of the IMF, which noted that the continent’s venture into cryptocurrency has even garnered the attention of the IMF.

The IMF, using data from Chainalysis, said that the highest monthly volume of cryptocurrency transactions on the continent occurred in the middle of 2021 at $20 billion.

The continent of Africa’s youthful population, the mishandling of the economy by its government, and the absence of an effective banking infrastructure are driving crypto adoption across the continent.

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Web3 Gaming Needs More Publishers to Gain Players’ Trust

Publishers are key to ensuring quality and advancing Web3 gaming along the adoption curve. It’s no secret that Web3 gaming marks the next paradigm shift for the gaming community. 

Web3’s concept of an interoperable and decentralized gaming ecosystem with more value for players will eventually overhaul the gaming landscape. But how long will this trend take to go mainstream and ultimately reshape the market? In the same way that mobile gaming became a global phenomenon despite early doubters, new concepts and business models in gaming continually arise and prove themselves over time. It’s just a question of how we can speed up our progress along the adoption curve.

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A new wave of talent from Web2 is flooding into the Web3 gaming industry. At the same time, interest is blooming beyond the grassroots level, with mainstream Web2 firms also starting to explore the area in earnest. While the growth in this sector is explosive, without the infrastructure to harness all of the creative energy that’s radiating, the ecosystem will struggle to reach full maturity in the near term or earn the buy-in of gamers themselves. 

In these crucial next stages, where studios and developers are jostling for space and market share, the emergence of top-tier game publishers will become equally as important, if not more so. Game publishers play a vital role in ensuring the quality of games coming to market and, thereby, the credibility of the industry as a whole.

Streamlining go-to-market strategies and defining feasible business models will also be key if we want to build a more efficient ecosystem within Web3 gaming. These are also vital services publishers provide.

Game Developers vs Game Publishers

Major firms in the Web2 gaming industry generally belong to two camps: game developers and game publishers. The lines between the two often end up blurred. But generally speaking, developers are responsible for creating and executing a game, while game publishers streamline the end-to-end process of games actually going to market and getting in front of gamers.

We often see large companies, like EA or ActivisionBlizzard, blur the lines between these two roles, as they execute on both fronts. The same goes for mobile gaming giant Tencent, which also publishes its own games with a heavy discount by keeping everything in-house. As for the current state of Web3 gaming, the industry has an abundance of studios and developers creating new opportunities and forging creative new paths.

But so far, we’ve yet to see the same enthusiasm on the publishing side of the industry. For example, SkyMavis is the developer and studio behind major Web3 hit Axie Infinity, but is not a publisher of other games. And Web3 pioneer Animoca Brands, which owns a major stake in SkyMavis, is primarily a venture capital company. Again, not a publisher.

Game publishers enhance quality and scalability

Game publishers’ primary value add to the industry is to be a curator, sifting through the multitudes of projects to find the games that will be successful, thereby cementing the

industry’s credibility. But what we’re seeing with Web3 gaming right now is that more concern is given to novel ideas rather than AAA-quality execution, meaning speculative angels get more attention compared to actually good games. As a result, random shots in the dark are replacing strategic creativity. And that’s not conducive to moving Web3 gaming along the adoption curve.

Then consider the fact that, without publishers tidying up the space, Web3 faces scalability issues. Successful case studies aren’t effectively shared throughout the industry, leading to repetitive innovation that hinders efficient growth and progress. And without channels to provide proven go-to-market strategies, access to the market is, as a result, limited to clout and word of mouth. This again eats into ecosystem efficiency with repetitive and overlapping efforts.

What’s missing here is publishers’ accumulation and dissemination of lessons learnt and market know-how, which will be critical to maturing the industry at scale.

Rather, the Web3 gaming industry’s current focus is on providing content discovery above all else. Many platforms aim to be the Steam of Web3. But we less often hear from firms aiming to be Web3’s biggest publisher, and that’s because it takes extensive expertise and experience to achieve.

Yet Web3 game developers and studios need strategic guidance to zoom out and see what the real market opportunities are. This helps to drive the creation of a wider range of games, thanks to strategic support for smaller developers and studios wanting to enter the field. It also helps studios of all sizes reach more markets and gamers on a global scale efficiently and strategically.

Publishers are vital for the maturity of the Web3 gaming ecosystem 

Despite the current crypto bear market, Web3 gaming momentum continues to gather pace. And what the industry needs most is top-tier publishers to speed up the sector’s progress along the adoption curve. Developers require comprehensive solutions to support the designing, launching and scaling of blockchain games. Players want quality games made easily accessible. And publishers provide those vital services to improve efficiency and quality across the ecosystem. Let’s hope we see more Web3 gaming publishers emerging in the near future.

About Joseph Derflinger

Joseph has been in the video game industry for more than 10 years, with senior positions at Perfect World, GREE International, Tencent, and NetEase. With rich experience in developing

many well-known AAA games globally, Joseph aims to transform the Web3 gaming industry with state-of-the-art gaming design and technology. He is CEO and founder of Web3 game studio and publisher Red Door Digital.

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To gain players’ trust, Web3 gaming needs more publishers

Publishers are key to ensuring quality and advancing Web3 gaming along the adoption curve. It’s no secret that Web3 gaming marks the next paradigm shift for the gaming community. 

Web3’s concept of an interoperable and decentralized gaming ecosystem with more value for players will eventually overhaul the gaming landscape. But how long will this trend take to go mainstream and ultimately reshape the market? In the same way that mobile gaming became a global phenomenon despite early doubters, new concepts and business models in gaming continually arise and prove themselves over time. It’s just a question of how we can speed up our progress along the adoption curve.

web3_1200.jpg

A new wave of talent from Web2 is flooding into the Web3 gaming industry. At the same time, interest is blooming beyond the grassroots level, with mainstream Web2 firms also starting to explore the area in earnest. While the growth in this sector is explosive, without the infrastructure to harness all of the creative energy that’s radiating, the ecosystem will struggle to reach full maturity in the near term or earn the buy-in of gamers themselves. 

In these crucial next stages, where studios and developers are jostling for space and market share, the emergence of top-tier game publishers will become equally as important, if not more so. Game publishers play a vital role in ensuring the quality of games coming to market and, thereby, the credibility of the industry as a whole.

Streamlining go-to-market strategies and defining feasible business models will also be key if we want to build a more efficient ecosystem within Web3 gaming. These are also vital services publishers provide.

Game Developers vs Game Publishers

Major firms in the Web2 gaming industry generally belong to two camps: game developers and game publishers. The lines between the two often end up blurred. But generally speaking, developers are responsible for creating and executing a game, while game publishers streamline the end-to-end process of games actually going to market and getting in front of gamers.

We often see large companies, like EA or ActivisionBlizzard, blur the lines between these two roles, as they execute on both fronts. The same goes for mobile gaming giant Tencent, which also publishes its own games with a heavy discount by keeping everything in-house. As for the current state of Web3 gaming, the industry has an abundance of studios and developers creating new opportunities and forging creative new paths.

But so far, we’ve yet to see the same enthusiasm on the publishing side of the industry. For example, SkyMavis is the developer and studio behind major Web3 hit Axie Infinity, but is not a publisher of other games. And Web3 pioneer Animoca Brands, which owns a major stake in SkyMavis, is primarily a venture capital company. Again, not a publisher.

Game publishers enhance quality and scalability

Game publishers’ primary value add to the industry is to be a curator, sifting through the multitudes of projects to find the games that will be successful, thereby cementing the

industry’s credibility. But what we’re seeing with Web3 gaming right now is that more concern is given to novel ideas rather than AAA-quality execution, meaning speculative angels get more attention compared to actually good games. As a result, random shots in the dark are replacing strategic creativity. And that’s not conducive to moving Web3 gaming along the adoption curve.

Then consider the fact that, without publishers tidying up the space, Web3 faces scalability issues. Successful case studies aren’t effectively shared throughout the industry, leading to repetitive innovation that hinders efficient growth and progress. And without channels to provide proven go-to-market strategies, access to the market is, as a result, limited to clout and word of mouth. This again eats into ecosystem efficiency with repetitive and overlapping efforts.

What’s missing here is publishers’ accumulation and dissemination of lessons learnt and market know-how, which will be critical to maturing the industry at scale.

Rather, the Web3 gaming industry’s current focus is on providing content discovery above all else. Many platforms aim to be the Steam of Web3. But we less often hear from firms aiming to be Web3’s biggest publisher, and that’s because it takes extensive expertise and experience to achieve.

Yet Web3 game developers and studios need strategic guidance to zoom out and see what the real market opportunities are. This helps to drive the creation of a wider range of games, thanks to strategic support for smaller developers and studios wanting to enter the field. It also helps studios of all sizes reach more markets and gamers on a global scale efficiently and strategically.

Publishers are vital for the maturity of the Web3 gaming ecosystem 

Despite the current crypto bear market, Web3 gaming momentum continues to gather pace. And what the industry needs most is top-tier publishers to speed up the sector’s progress along the adoption curve. Developers require comprehensive solutions to support the designing, launching and scaling of blockchain games. Players want quality games made easily accessible. And publishers provide those vital services to improve efficiency and quality across the ecosystem. Let’s hope we see more Web3 gaming publishers emerging in the near future.

About Joseph Derflinger

Joseph has been in the video game industry for more than 10 years, with senior positions at Perfect World, GREE International, Tencent, and NetEase. With rich experience in developing

many well-known AAA games globally, Joseph aims to transform the Web3 gaming industry with state-of-the-art gaming design and technology. He is CEO and founder of Web3 game studio and publisher Red Door Digital.

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Mythical Games Unveils Mythos Foundation DAO, Mythos Token to Democratize Web3 Gaming

On Wednesday, Mythical Games, a Los Angeles-based video game development company developing games for playable non-fungible tokens, announced the launch of the Mythos Foundation to manage its blockchain gaming ecosystem and democratize gaming.

John Linden, CEO of Mythical Games, explained that the foundation is a decentralized autonomous organization (DAO) or a group that is governed by users who collect or earn its tokens.

As per the announcement, the DAO has enlisted a number of participating game companies (such as Krafton, Ubisoft, Marblex, Com2uS, FaZe Clan, Gen.G, Sandbox Gaming, Animoca Brands, Hadean, Klaytn, among others) and prominent advisors in a kind of alliance around the blockchain and its token. The process took about a year to figure out, as the firm wanted to have solid governance.

According to the report, Mythical Games created the Mythos Foundation to manage the daily operations of its Mythos blockchain gaming ecosystem DAO. Mythical has been leading the responsibilities for this kind of gaming for a few years, and it garnered vital support from several advisers.

With support from industry leaders in Web3 gaming, the objective of the Mythos Foundation is to reduce barriers to entry for innovative game developers who want to build prosperous play-and-own game economies.

The Mythos Foundation also aims to democratize games and enable players and creators to participate in game value chains through the Mythos ecosystem designed to support multiple blockchains, unified marketplaces, decentralized financial systems, and decentralized governance mechanisms.

Mythos has also launched the Mythos token (MYTH), an ERC-20 mainnet token with a fixed supply of one billion tokens. The token will offer Web3 game utility and facilitate ecosystem governance, therefore giving gamers, developers, publishers, and content creators the chance to participate and contribute to a truly decentralized ecosystem.

DAO Structures Empowering Players

There is a growing influence of decentralized autonomous organizations (DAOs) in the crypto gaming sector. Recently, a significant number of blockchain gaming platforms secured backing to form their DAO communities.

In January, Vietnamese blockchain gaming guild Ancient8 raised a $4 million seed round to accelerate its development of a DAO to build a community and software platform that enables users to play and build in the metaverse.

And the likes of Yield Guild Games raised $4.6 million last August; OP Games raised $8.6 million last October, and GuildFi also secured a $6 million seed round in November with the same purpose.

The advantage of using DAOs to build gaming communities is that they offer a transparent framework for decision-making that works at the grassroots level. In this way, they empower members of gaming communities who traditionally have been at the bottom of hierarchical structures.

Successful gaming DAOs provide access to capital, a strong sense of community, and reduced barriers to entry into the landscape of crypto games.

The bottom-up concept allows every stakeholder to submit proposals and ideas that other guild members can judge transparently and directly.

This clear decision-making process is particularly important in gaming, which is notorious for attracting toxic individuals who can impact entire communities online.

A key driver for users to become part of a DAO is the opportunity to make money and profit from the growth of underlying tokens, especially in the play-to-earn space.

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Metaverse Gaming Features Already Exist in Web2, Says Microsoft Gaming Boss

The entire concept of the Metaverse and Web3.0 might be new to outsiders, but gamers it has been living in this reality for years. 

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Phil Spencer, the Chief Executive Officer of Microsoft Gaming, revealed this position in an interview with Bloomberg Studio 1.0, highlighting that gamers nowadays do not really understand the thrill of the metaverse “because the technologies proponents claim as novel are ones they have experienced in games for years.”

“It’s not at all surprising to me that gamers might look at metaverse and think… I already have an avatar of myself, I can already go into a shared world, and I can already have voice conversations,” he said.

Spencer reiterated how Microsoft has been very cautious when it comes to certain offshoots of the blockchain gaming ecosystem, such as Play-to-Earn (P2E). The tech giant is cautious as it does not want its platforms to be unduly monetized, although Spencer noted that some forms of monetization are already commonplace in the Web2.0 ecosystem.

“There have been gold farmers, people who literally just spend their time doing some menial task in a game to accrue some currency that they can then sell to some other rich player for real money, so that person doesn’t have to spend their time… But now you find games that are starting to build that into the economy of the game itself,” 

Microsoft’s reservations regarding monetizing NFTs and their underlying innovations have pushed its Mojang Studios, the startup behind the Minecraft game platform, to ban all forms of NFT and monetization-related activities, as announced back in July. 

The limitations Minecraft announced have pushed platforms like NFT Worlds to pull out from Minecraft as its primary gaming platform. In all, Microsoft still remains one of the major tech giants pursuing metaverse-related advancement as Web3.0 evolves.

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Rusk Media Raises $9.5m for Blockchain-Based UGC Gaming

Indian-based digital entertainment startup Rusk Media has pulled the sum of $9.5 million in a Series A extension funding round.

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The startup revealed that the funding round enjoined participation from existing investors InfoEdge Ventures (IEV), Mistry Ventures, and Survam Partners participating in the round. The funding round was led by Seoul-based DAOL Investment and Audacity Ventures.

While not a traditional blockchain gaming startup, Rusk Media has plans to develop a user-generated content (UGC) social gaming platform using the new capital. Mega-firms like Roblox are currently popularizing the UGC gaming platform, and it has started gaining traction amongst children within the age group of 8–14-year-olds in the US and Southeast Asia.

With the Rusk Media proposed UGC social gaming platform, developers will be able to create games using freely available Rusk IP assets.

“With the behavioral shift of the digital native audiences – entertainment has transformed across 30-second snackable social videos, OTT shows, casual & AAA gaming. Our future plans are two-fold – firstly, scaling our content with OTT partners via our IPs in India and the rest of the world, with Playground leading the way for our expansion globally. Secondly, building a UGC-led social gaming platform that will enable game developers to create games and publish them on our platform using our game developer app that plans to leverage blockchain technology.”

Investors are particularly focused on the gaming aspect of blockchain technology as a way to onboard the next billion users in the long term. Rusk Media is tapping into a market currently dominated by the likes of Axie Infinity, The Sandbox, and Animoca Brands.

Rusk Media produces content streamed on social channels Alright! and Playground with over 500 million monthly views and shows on OTT Platforms. Drawing on its existing user base, Rusk Media hopes to make a hit on the market when it makes its grand entry into the space.

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Bybit-Backed Gaming Platform Enters the Web3 World for Enhanced Experience

Yeeha Games, a $50 million-funded GameFi platform backed by crypto exchange Bybit, has entered the Web3 world to act as the bridge between gaming and finance (GameFi) and traditional gaming.

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Yeeha Games renders an ecosystem where users can exchange in-game assets. Therefore, the platform intends to present various blockchain games over the next eighteen months for an enhanced Web3 experience. 

 

Choy Wai Cheong (Choy), the co-founder and COO of Yeeha Games, pointed out:

“The GameFi industry saw incredible growth in 2021. But when compared to the traditional gaming market, we still see a massive untapped potential. To attract traditional gamers to web3, we must have games that appeal to them.” 

“Integrating blockchain elements into game genres with proven success in the traditional gaming market is a good starting point — and that’s where Yeeha Games is positioned,” Cheong added. 

 

The free-to-play games offered by Yeeha Games act as a stepping stone toward Web3 gaming because users are not required to purchase cryptocurrencies.

Ben Zhou, the co-founder, and CEO of Bybit, stated:

“We are excited about the future of GameFi, and how it could realize the promise of the metaverse and internet through gaming. Through this partnership, we want to demonstrate our commitment to driving technology innovations to the wider society.”

By generating a level playing field, Zhou believes GameFi has the capability of connecting people worldwide when building virtual and digital worlds. He added:

“It promotes the ideology of putting power back in the hands of the people with a player-owned economy.”

Meanwhile, InfiniteWorld, a metaverse, and Web3 infrastructure company, recently acquired Super Bit Machine to enhance the crossover between gaming and blockchain platforms. 

 

The acquisition was also aimed at offering best-in-class experiences in the metaverse world by incorporating multiplayer and real-time game development abilities, Blockchain.News reported. 

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Catheon Gaming Named Top Blockchain Firm in APAC Region

Catheon Gaming, an Australian-based blockchain gaming and entertainment company, has been named as one of the leading emerging giants in the Asia-Pacific (APAC) region, according to the latest joint first report by KPMG and HSBC.

On Monday, July 18, KPMG & HSBC published their joint report entitled ‘Emerging Giants in Asia Pacific,’ which took a look into a comprehensive analysis of new economy businesses (such as fintech, biotech, software as a service (SAAS), etc.,) across the region, which they consider are making a lasting impact on the global business landscape now and over the next decade.

KPMG and HSBC’s joint report ranked Catheon Gaming as one of the top 10 emerging giants in Asia Pacific, the No. 1 emerging giant in the blockchain sector in the region, and the No. 1 emerging giant in Hong Kong.

William Wu, Founder & Co-CEO of Catheon Gaming, talked about the development and said: “We are honoured to be selected by KPMG & HSBC as one of the 10 leading Emerging Giants in Asia Pacific. We are humbled that our efforts are being recognized, and we are proud to contribute to the growth of the region, which has given rise to some of the world’s most innovative and forward-thinking companies in the gaming and blockchain space. We have a firm belief that gaming will be the key driver in accelerating blockchain mass adoption, and we will continue our relentless drive to achieve this vision”.

The result came after KPMG & HSBC studied 6,472 technology-focused startups with valuations up to US$500 million in 12 key markets (Mainland China, India, Japan, Australia, Singapore, South Korea, Hong Kong (SAR), Malaysia, Indonesia, Vietnam, Taiwan, and Thailand) in Asia to identify the top 100 firms most likely to emerge as potential unicorns.

Consideration for these lists was based on estimated valuations and venture capital obtained as well as KPMG and HSBS analysis on the future growth potential of such firms.

From this larger pool of companies, the report identified the leading 10 emerging giant companies for each of these 12 markets as well as the overall leading 100 emerging giants in Asia pacific. And out of that, Catheon Gaming was ranked as No.8 out of 100 emerging giants in the APAC region.

 

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